FESTIVAL  

TALLER 04 copia.jpg
Ana Martinez3
Felipe Elgueta
Pierre Paslier
Ana Martinez
Luca Bendandi
Ivona Tau
Irina Chernikova
Mariana Bellone
Irina Chernikova2
Ana Martinez2
Irina Chernikova1

T52. Exploring Photography
with the Eyes of Artificial Intelligence

8 HOURS

In this workshop, you will learn aboutArtificial Intelligence techniques used for generative art with photography.You will learn about two of the most popular deep learning models: CLIP and Generative Adversarial Networks. You will also train a neural network on your own photography collection. For this, you need to prepare before the workshop a collection of 100-200 of your photographs, based on a similar theme (eg winter landscapes, close up portraits, clouds etc). The AI will try to learn to imitate your photography style and create new non-existent images as a result.
Participants are required to bring their laptop with any batch image processing software(such as Adobe Lightroom). For AI training we will be using Runway ML https://runwayml.com (you can install a free 7-day trial of the Starter Pack, or buy monthly access for $15).
The outline of the workshop:

I. Introduction to Artificial Intelligence for artists. Ia. What is AI? Ib. What is CLIP? ic. What is GAN?

II. Live photograph modifications with VQGAN+CLIP.

III. Preprocessing your photography collection for training a neural network.

IV Tutorial of Runway ML.

V. Training a neural network with Runway ML.

SAW. Preparing a morphing animation from the generated contents.

T76. Introduction to Artificial intelligence Art with Photography
4 HOURS

1) Introduction to Artificial intelligence Art

2) The main techniques used in Artificial intelligence Art in conjunction with Photography

3) Examples

Each participant should bring their own laptop and have a couple (1-5) of digital photograph files.

T53. Introduction to Generative Art
4 HOURS

This workshop will be and introduction to Generative Art.

T71. Machine and Nature:
Generative Art + Bio-Printing

8 HOURS

This workshop will combine the fundamentals of generative art with bio-oriented printing techniques.

T05. Cinema without a camera:
manipulating frame by frame

4 HOURS

We will use films shot in 35mm, 16mm and super8 to give a new life to the cinematographic material. We will scratch, we will paint, we will make perforations...We will look for different effects through direct intervention in the found footage material.Likewise, we will learn different techniques to digitize the films.

T74. Expanded cinema:
filmed film and abstract cinema

8 HOURS

Direct intervention on already filmed and positive film and likewise, creation of abstract film from transparent film. We will work in 35mm, 16mm and super 8.We will scratch, paint, and drill holes directly on the film stock.We will also paint with acrylic, watercolor, spray, ink... To visualize the different textures and results that are created according to the material that we apply. Likewise, we learn different techniques to digitize the films.

T11. Tell our story:
Introduction to the development of documentary projects

4 HOURS

This workshop aims to provide tools to those who are working on a documentary project or who want to expand their knowledge regardingthe narratives within photography, film and video, reflecting on the work of authors linked, for the most part, with history itselfand reviewing some technical and theoretical issues.

Based on the work of several authors linked to photography, film and video, we will reflect on the tools and modes of representation when telling stories. We will work with photographs, film fragments, family archives and texts. We will see authors linked to the intervention and appropriation of images.

T69. Tell our story:
theoretical and practical workshop

8 HOURS

This workshop aims to provide tools to those who are working on a documentary project or who want to expand their knowledge regarding narratives within photography, film and video, reflecting on the work of related authors, mostly , with the history itself and reviewing some technical and theoretical issues.It is urgent to build our identity as filmmakers using the resources that are within our reach so that photography and cinema stop being an elitist and, above all, patriarchal art.

If behind each story there is a silent struggle, why not use the possibilities that images and sounds give us to turn silence into action and transform the personal into a collective experience?

In this workshop we will see narrative tools for those who want to broaden their searches. We will work on a theoretical part, related to the study of authors who work with images in both photography and film, and a practical part where we will collectively build from what we have seen during class.

It is not necessary to have previous knowledge.The participants must bring their own portrait in a4 in passport photo style, frontal and with a plain, white background.It can be in any role. The idea is to intervene in those images and make a group sticker or some group activity such as a projection at the end of the festival. We will work with fragments of films through writing exercises.

T56. Introduction to Experimental 3D Art with Blender
4 HOURS

Introduction to Experimental 3D Art will cover the basics of Blender software, how to work with primitives, modifyers, simulations, animation, rendering and real-world applications.

I. Introduction (10 Min)

II. Inspiration, Examples of Blender Projects (15 Min)

III. Building from Primitives (30Min)

IV. Modifiers & Particles (30 Min)

V. Building an Object/Character from Scratch - Follow Along (35 Min)

SAW. Break (10 Min)

VII. Building a Scene / Environment from Scratch - Follow Along (60 Min)

VIII. Rendering an Image and Animation (20 Min)

T70. Full Dive into Experimental 3D Art with Blender
8 HOURS

Introduction to Experimental 3D Art will cover the basics of Blender software, how to work with primitives, modifyers, simulations, animation, rendering and real-world applications.

I. Introduction (10 Min)

II. Inspiration, Examples of Blender Projects (15 Min)

III. Building from Primitives (30Min)

IV. Modifiers & Particles (30 Min)

V. Building an Object/Character from Scratch - Follow Along (35 Min)

SAW. Break (10 Min)

VII. Building a Scene / Environment from Scratch - Follow Along (60 Min)

VIII. Rendering an Image and Animation (20 Min)

Part 2. Advanced Blending

I. Introduction to Geometry Nodes (20 Minutes)

II. Introduction to Shaders (20 Minutes)

III. 2D to 3D & using Textures/Materials (30 Min)

IV. Planning a Project / Scene (10 Min)

V.Break (10 Min)

SAW. Building a City from Scratch - Follow Along (60 Min)

VII. Building a Terrain + Character Animation (60 Min)

T30. Rip a city:
from digital photography to 3D printing

4 HOURS

Photogrammetry in the Raval / 1.5h

We will tour the Raval to scan objects, landscapes, people and garbage with our personal mobiles.

Creation 3D modeling / 1.5h

All the material generated in the drift will be used to create a three-dimensional model in Metashape, on each participant's computer. We ended up creating a 3D city with fragments of the raval.

Viewing the result with Oculus Quest 2 / 1H headsets

Each participant will travel through the reconstructed 3D city, giving new meaning to the experience of the initial drift. Practical workshop on 3D experimentation in photogrammetry. We will start with a drift through the raval capturing people, garbage, buildings, etc. In the room we will create 3D models with the images obtained and then return to tour the city with Oculus VR headsets.

Participants must bring:

- Laptop (Mac or Windows) - previously installed Metashape (30 day free trial)

- Mobile with camera or digital camera