Moving Image, Film & Digital Media
Annette Parra + Chris Palm + Irina Chernikova + Luís Macias + Nic Ma
To keep in mind:
+ The language in the title indicates the language of the workshop.
+ To attend workshops, you must be a festival participant. Register here.
Animación
T24
Analog Animation: From Still to Sequence
8hs
Annette Parra
THURSDAY 23 | MORNING & AFTERNOON
In this workshop, participants will explore movement by transforming still photographic sequences into a collective analog animation. The focus is on generating motion from static images through gesture, repetition, and rhythm. Working with burst shots or frames extracted from short video clips, participants will print and manually intervene each image using hand coloring, texture, and layered materials. Each frame becomes a physical site of transformation before being re digitized and assembled into a shared film. The workshop operates as a collective laboratory where collaboration shapes both process and outcome. The final result is a collective animation that reflects shared experimentation and authorship.
Outline
Introduction and inspiration: presentation of the workshop concept and structure, screening of short experimental references, and group discussion
on photography, gesture, and motion
Building sequences: definition of an action or gesture, capture of short image bursts or extracted frames, and selection and printing of images
Frame by frame intervention: manual intervention on prints using wet and dry media with focus on rhythm, continuity, and variation across frames
Scanning and re digitization: scanning or re photographing altered prints, preparation of digital files, and introduction to simple sequence assembly
Collective montage and projection: contribution of each sequence to the collective film, final assembly, optional sound experiment, projection, and group reflection on process and collaboration
Participants must bring:
Their phone to create the images
Their own laptop to prepare the sequence before printing and to edit the final video using any video editing software of their choice.
Quimigramas
T32
Experimental Chemigram Animation
8hs
Irina Chernikova
THURSDAY 23 | MORNING & AFTERNOON
In this workshop, participants will explore the intersection between chemigram processes and animation, combining darkroom based image making with digital sequencing. The session begins with an introduction to chemigrams, working directly on photographic paper through chemical application and resist techniques to generate abstract forms.
The first phase emphasizes collective production, as the group creates a shared series of chemigram images based on a predefined abstract theme. The intention is to understand how a sequence can emerge from variations of a simple visual idea.
These chemigram pages will then be scanned and prepared for animation, allowing participants to see how still, hand made images can be translated into motion. In the second phase, each participant develops their own animation project, applying the same workflow independently and moving from image production to sequencing. The goal is to connect material experimentation with temporal construction.
Outline
Introduction to chemigrams and basic animation principles
Collective chemigram production based on a shared theme
Scanning and preparation of chemigram images for animation
Introduction to animation workflow using scanned images
Individual production of original chemigram animations
Group viewing and discussion of results
Fotogramas
T53
Accessible Photogrammetry with your Phone
4hs
Chris Palm
SATURDAY 25 | MORNING
In this workshop, participants will explore a practical introduction to photogrammetry, LIDAR, and Gaussian Splatting as tools for creating three dimensional models. The session combines theoretical context, accessible capture technologies, and hands on experimentation to understand how these techniques translate real spaces into digital forms.
The workshop begins with an academic overview explaining the principles behind each method and how they are used to generate three dimensional data. It then introduces free smartphone capture tools and software, focusing on accessible workflows that allow participants to produce their own scans.
Participants will move into a practical capture session, working collectively to create models that will later be uploaded and manipulated. The final stage centers on using TouchDesigner to interact with mesh files and transform the captured data in a digital environment.
Outline
Academic overview of photogrammetry, LIDAR, and Gaussian Splatting: definitions and basic principles
Introduction to free smartphone capture tools and apps, and software for manipulating the output
Hands-on session: collective capture of models
Uploading and manipulation of mesh files using TouchDesigner
Participants must bring:
A laptop with sufficient graphics capability is strongly recommended. Ideally, this should be a graphics-capable laptop such as a Mac with an M2 chip or newer, or a Windows laptop equipped with an NVIDIA GPU (RTX 4070 or better). Participants with more basic laptops can still follow the workflow, but some processing may need to be done on the instructor’s workstation. Since large files will be exchanged during the session, participants are encouraged to bring USB thumb drives to facilitate file transfer.
A smartphone for the capture process.
Required software (must be downloaded and installed before the workshop):
Phone Apps
• Luma3D
• RealityScan
Windows PC only
• Epic Games RealityScan
Windows and Mac
• TouchDesigner (free version available at derivative.ca — no license purchase required)
The recommended applications may change before the workshop, as this field evolves rapidly and capture tools are continually being updated.
Cinema
T60
Experimental Film 16mm / / Control Vs Azar
8hs
Luís Macias
SATURDAY 25 | MORNING & AFTERNOON
En este taller se propone una aproximación teórico práctica al cine analógico experimental entendiendo el dispositivo como parte activa del proceso creativo. La propuesta sostiene que las posibilidades del cine fotoquímico dependen tanto de sus limitaciones técnicas como de la actitud del cineasta frente al acto de filmar y revelar. Se trabajará con cámara Bolex de 16 mm, explorando sus modos de filmación y la escritura de imágenes en tiempo real. El foco está en asumir el error, el azar y la improvisación como parte constitutiva del lenguaje cinematográfico. El laboratorio se plantea como un espacio de creación donde el revelado experimental se convierte en una extensión de la filmación, dentro de una dinámica colectiva. El objetivo final es realizar una película colectiva en 16 mm basada en improvisación y escritura automática dentro de una estructura acordada.
Cronograma
Introducción al dispositivo cinematográfico y a la imagen fotoquímica
Control y azar en el cine experimental: conceptos, límites y posibilidades
Visionado y análisis de obras de referencia
La cámara Bolex 16 mm y la escritura de imágenes
Guion, Partitura: estructura e improvisación
El laboratorio como espacio de creación y experimentación
Introducción a recetas y métodos de revelado experimental
Ejercicio colectivo de filmación y escritura automática en película 16 mm reversible color
Proyección final en 16 mm: puesta en común y planteamiento de la película colectiva final
3D-Digital
T63
3D Scanning and Construction
4hs
Nic Ma
SATURDAY 25 | AFTERNOON
In this workshop, participants will explore a digital image making workflow based on 3D scanning and virtual photography, moving from capture to final rendered print. The session guides the complete process of constructing a photographic image that does not depend on a physical camera.
Using a 3D scanner app on the iPhone, participants will create multiple scans of objects and spaces, export them as OBJ files, and import them into Adobe 3D Stager. Inside the software, they will arrange elements, define artificial lighting, and control the virtual camera, focusing on how perspective, focal length, and viewpoint operate in a simulated environment.
The emphasis is on understanding how decisions made during scanning, composition, and rendering shape the final outcome. The workshop concludes with rendering and inkjet printing, completing the full cycle from digital capture to physical output.
Outline
Introduction and briefing
3D scanning session around the festival using an iPhone and 3D scanner app
File organization and export of scans as OBJ files, transfer to computer
Demonstration of Adobe 3D Stager
Hands-on construction and arrangement of scans in Adobe 3D Stager
Introduction to artificial lighting and virtual camera controls
Practical work with lighting position and camera settings
Image rendering and export
Inkjet printing of the final work
Participants must bring:
A mobile phone equipped with 3D scanner App, with its functionality tested (simply press the record button to check that images are being captured).
Other 3D scanning apps are also acceptable, as long as the option to export in OBJ format is available from the mobile phone.




